APLIKASI GAME EDUKASI PENGENALAN BAHASA INGGRIS BERBASIS ANDROID UNTUK ANAK USIA DINI

Authors

  • John Roni Coyanda Indo Global Mandiri University
  • Irawan Irawan Indo Global Mandiri University
  • Juhaini Alie Indo Global Mandiri University

DOI:

https://doi.org/10.36982/jiig.v7i1.149

Abstract

Global technological progress requires English as a second language to be learned after Indonesian. Introduces English to children from an early age will facilitate the process of adapting itself to the advancement of information technology which requires knowledge of the English language in the future. Introduce English language in early childhood is not easy, at this time the child is more likely to want to play than the study. The most appropriate way to introduce English to young children is through an interactive game with the look and sound that contain words, numbers, and objects in the English language. Research took the example of the introduction of English language in early childhood in TAMAN KANAK-KANAK ANNISA. Recognition method used was still manually, use English textbooks and teaching aids in the form of images and text. Methods of data collection research are done by direct observation to study sites and interviews to the principal, teachers, and parents. Educational game application designed and constructed using analysis method waterfall, as well as applied to the smartphone and tablet android devices. The research concludes that very educational game to help teachers and parents as teaching media to introduce the English language. Results of the study suggest that applications can be continuously developed to achieve better results.

Key words : Educational Game, English Language, Learning 

Author Biographies

John Roni Coyanda, Indo Global Mandiri University

Information System Faculty

Irawan Irawan, Indo Global Mandiri University

Information System Faculty

Juhaini Alie, Indo Global Mandiri University

Information System Faculty

References

Andri Kristanto. 2003. Perancangan Sistem Informasi dan Aplikasinya. Gava Media. Yogyakarta, Indonesia.

Jogiyanto HM. 2005. Analisis dan Design Sistem Informasi Pendekatan Terstruktur dan Aplikasi Bisnis. Edisi pertama. Cetakan Ke 4. Penerbit Andi. Yogyakarta, Indonesia.

Irawan. 2012. Membuat Aplikasi Android untuk Orang Awam. Maxikom. Palembang.

Sri Dharwiyanti. 2006. Pengantar Unified Modeling Language(UML). http://ilmukomputer.org/2006/08/25/pengantar-uml/. 26 Agustus 2015(15:23).

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Published

2016-07-23

How to Cite

Coyanda, J. R., Irawan, I., & Alie, J. (2016). APLIKASI GAME EDUKASI PENGENALAN BAHASA INGGRIS BERBASIS ANDROID UNTUK ANAK USIA DINI. Jurnal Ilmiah Informatika Global, 7(1). https://doi.org/10.36982/jiig.v7i1.149

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Articles