TY - JOUR AU - Ariati, Nining PY - 2021/07/06 Y2 - 2024/03/29 TI - Game Edukasi Pengenalan Bahasa Inggris Untuk Anak Usia Dini JF - Jurnal Ilmiah Informatika Global JA - J. Ilm. Inform. Glob. VL - 12 IS - 1 SE - Articles DO - 10.36982/jiig.v12i1.1542 UR - https://ejournal.uigm.ac.id/index.php/IG/article/view/1542 SP - AB - <p>Early childhood is a child who is at the age of 0-6 years, which is a very important age for child development or what is <br />commonly called the golden period. Early childhood are in the most rapid stages of growth and development, both <br />physically and mentally and they are learning in their own way. Currently, early childhood children are more interested <br />in games that are on Android phones than other traditional games. They will also find it easier to remember something <br />they like, and there are forms or writing that have interesting features and colors and are communicative and fun. <br />Educational games are very interesting applications to be developed to overcome this problem. The advantages of <br />educational games compared to conventional educational methods are to increase logic and understanding of a <br />problem visually, and improve memory so that children can store subject matter for a longer time. The author makes an <br />educational game on the introduction of English based on the Android operating system, with the hope that children <br />can immediately use the game application and gain more knowledge and change learning patterns so that they are not <br />bored and bored. This educational game for introducing English for early childhood consists of a menu for letter <br />recognition, number recognition, animal recognition, counting and assessment. The benefit to be achieved from this <br />research is to change conventional learning methods to simulated learning methods with mobile-based educational <br />game media and to help students develop creativity because educational games have elements of challenge, accuracy, <br />reasoning and ethics. If the child only knows English from where he is studying, it will take a long time for the child to <br />memorize numbers, letters, and words in English. The existence of this educational game can be a fun and portable <br />media to introduce English. So that children do not feel that they are learning but are playing words in English which <br />can be done by themselves anytime at home. Children can learn on their own while playing at home so that children <br />will memorize faster and get to know English well. <br /> <br />Keywords : educational game, childhood, english, android</p> ER -