JUNOKO, S.; YULIUS, Y.; PRASETYA, D. PERANCANGAN KAMPANYE SOSIAL DAMPAK GAME ONLINE BAGI REMAJA DI KOTA PALEMBANG. Besaung : Jurnal Seni Desain dan Budaya, [S. l.], v. 5, n. 2, 2021. DOI: 10.36982/jsdb.v5i2.1856. Disponível em: https://ejournal.uigm.ac.id/index.php/Besaung/article/view/1856. Acesso em: 19 oct. 2026.