Game Edukasi Pengenalan Bahasa Inggris Untuk Anak Usia Dini

Penulis

  • Nining Ariati Universitas Indo Global Mandiri

DOI:

https://doi.org/10.36982/jiig.v12i1.1542

Abstrak

Early childhood is a child who is at the age of 0-6 years, which is a very important age for child development or what is
commonly called the golden period. Early childhood are in the most rapid stages of growth and development, both
physically and mentally and they are learning in their own way. Currently, early childhood children are more interested
in games that are on Android phones than other traditional games. They will also find it easier to remember something
they like, and there are forms or writing that have interesting features and colors and are communicative and fun.
Educational games are very interesting applications to be developed to overcome this problem. The advantages of
educational games compared to conventional educational methods are to increase logic and understanding of a
problem visually, and improve memory so that children can store subject matter for a longer time. The author makes an
educational game on the introduction of English based on the Android operating system, with the hope that children
can immediately use the game application and gain more knowledge and change learning patterns so that they are not
bored and bored. This educational game for introducing English for early childhood consists of a menu for letter
recognition, number recognition, animal recognition, counting and assessment. The benefit to be achieved from this
research is to change conventional learning methods to simulated learning methods with mobile-based educational
game media and to help students develop creativity because educational games have elements of challenge, accuracy,
reasoning and ethics. If the child only knows English from where he is studying, it will take a long time for the child to
memorize numbers, letters, and words in English. The existence of this educational game can be a fun and portable
media to introduce English. So that children do not feel that they are learning but are playing words in English which
can be done by themselves anytime at home. Children can learn on their own while playing at home so that children
will memorize faster and get to know English well.

Keywords : educational game, childhood, english, android

Biografi Penulis

Nining Ariati, Universitas Indo Global Mandiri

Program Studi Sistem Informasi

Referensi

Erri Wahyu Puspitarini, Dian Wahyu Putra, A. Prasita

Nugroho,. 2016. “Game Edukasi Berbasis Android

Sebagai Media Pembelajaran Untuk Anak Usia

Dini.†J I M P - Jurnal Informatika Merdeka

Pasuruan 1(1):46–58. doi: 10.37438/jimp.v1i1.7.

Fithri, Diana Laily, and Dave Andre Setiawan. 2017.

“Analisa Dan Perancangan Game Edukasi Sebagai

Motivasi Belajar Untuk Anak Usia Dini.†Simetris:

Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer

(1):225–30. doi: 10.24176/simet.v8i1.959.

Rozi, Fahrur, and Khalimatul Khomsatun. 2019.

“Rancang Bangun Game Edukasi Pengenalan

Warna Untuk Pendidikan Anak Usia Dini

Menggunakan Adobe Flash Berbasis Android.â€

JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran

Informatika) 4(1):12. doi: 10.29100/jipi.v4i1.781.

Vitianingsih, Anik Vega. 2016. “Game Edukasi Sebagai

Media Pembelajaran Pendidikan Anak Usia Dini.â€

Inform 1(1):1–8.

Diterbitkan

2021-07-06

Cara Mengutip

Ariati, N. (2021). Game Edukasi Pengenalan Bahasa Inggris Untuk Anak Usia Dini. Jurnal Ilmiah Informatika Global, 12(1). https://doi.org/10.36982/jiig.v12i1.1542

Terbitan

Bagian

Articles